A bookbinder can also use animal hair thread with a written-on quire and a book binding to create a book. As such, it is mostly useful as cheap suturing material for dwarven healthcare. Hair is quite limited it can only be made into (dyeable) thread, and cannot be made into proper cloth or clothing. Hair is another textile material that comes from animals, but is only obtained by butchering certain animals such as horses, yaks and grizzly bears, as a byproduct of the meat industry. The only way to acquire troll fur is to steal it from a goblin site during a raid. Trolls can also be sheared by their goblin masters, explaining how many goblin thieves and besiegers come dressed in troll fur items that are fully wearable. These animals can be sheared once every 300 days as they also produce milk, they are versatile animals that can supplement your textile industry. Wool is a textile material obtainable by shearing one of a small number of creatures at a farmer's workshop: troll, sheep, llamas, and alpacas. (*) "Wet" and "Dry" determine where plants are found in proximity to watercourses when gathering wild plants, and do not affect farm plots. Sliver barb is also the only dye plant that has another use (brewing).įor easy reference, the plants are listed below: The most difficult to acquire dye is sliver barb, a black dye-producing crop that only grows in evil areas it is never available from caravans or from embark, and must be pulled from the earth itself via plant gathering, often under the risk posed by evil weather. Blade weed is similarly widely available and can be used to make emerald dye, as is hide root, used to make redroot dye (at half the value of the others). Rope reeds, like pig tails, can be brewed into drinks. Flax and hemp, in addition to being processable, can also be milled into flour, making them a good choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. The counterpart to pig tails underground used to be rope reed, but six new crops have been added since: kenaf, cotton, ramie, flax, hemp and jute. They do have the advantage of growing in all seasons. However, they are more difficult to establish, as you must rely on plants gathered on your map or seeds and plants brought in by human and elven caravans. The second are dimple cups, which grow in all seasons and can be milled into blue dimple dye.Ībove ground crops are a more varied and, in some cases, valuable commodity. Pig tails can be grown in the summer and in the autumn. The first of these are pig tails, which can be either brewed or made into thread by a thresher. The easiest way to feed your fortress is with subsurface farming, and consequentially the easiest way to establish a textile industry is with underground crops. There are twelve crops that can be grown for use in the textile industry, eight of which can be processed by a thresher at a farmer's workshop into thread (and then into cloth by a weaver at a loom), and four of which can be milled into dye.
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